Available for projects

UE5 Graphics
Engineer

Freelance graphics engineer specializing in engine-level UE5 programming, performance and visual quality optimization, and multi-platform porting.

PCPS5Xbox SeriesSwitch 2iOS
C++Graphics ProgrammingUE5Performance
Multi-Platform Porting
01 Multi-Platform Porting
Performance Optimization
02 Performance Optimization
Technical Leadership & Engine Development
03 Technical Leadership & Engine Development
What I do

Services

Engine-level work across the full rendering pipeline, on all major platforms.

Multi-Platform Porting
01

Multi-Platform Porting

Developed your game on PC and looking to bring it to consoles* and mobile? Porting a UE5 title means more than just hitting compile on a different target. Each platform has its own hardware constraints and certification requirements.

UE5 is a set of technologies that work together, and each one requires a deliberate choice depending on the target hardware. Current-gen or legacy? Nanite or traditional LODs. Virtual Shadow Maps or Cascaded with baked lighting. Hardware Lumen, Software Lumen, or screen-space GI. TSR, DLSS, or TAA.

The same applies to assets. Quality tiers, texture compression, cook configuration and build size are all tuned so each version meets its platform store requirements and certification standards.

Get in touch and let's figure out the right strategy for your targets.

Console PortingPS5Xbox SeriesSwitch 2iOS

* PS5, Xbox Series and Switch 2 porting requires the client to be a registered developer with the respective platform holder and to provide remote devkit access.

Performance Optimization
02

Performance Optimization

Frame drops, hitches and stutters killing your game's feel? Material popping, shadow flickering or unexpected CPU spikes? Performance issues in UE5 can come from anywhere in the pipeline, and tracking them down requires knowing where to look.

Frame drops with only a few characters on screen? VFX too expensive? Shadows tanking your GPU budget? It takes understanding the full picture to find the right configuration that keeps visual quality as high as possible.

Let's take a look at your frame.

GPU ProfilingFrame BudgetPerformance AnalysisScalabilityRendering Optimization
Technical Leadership & Engine Development
03

Technical Leadership & Engine Development

Building a team and need someone to steer the technical direction? Or just need a specific piece of engine work done right?

Technical leadership means being in the room when architectural decisions are made. Defining coding standards, reviewing code, unblocking engineers and making sure the development pipeline evolves in the right direction without accumulating technical debt.

On the implementation side: custom C++ plugins, editor tooling, SceneViewExtensions and render passes built on the RDG/RHI layer. From a prototype to a production-ready deliverable.

Let's talk about what your team needs.

Fractional Tech LeadEngine Level C++Plugin DevelopmentEditor Tooling
Credits

Titles I contributed to

I worked on these projects. All IP and trademarks belong to the respective studios.

Remothered: Red Nun's Legacy
Remothered: Red Nun's Legacy
Stormind Games · 2026
Carmageddon: Rogue Shift
Carmageddon: Rogue Shift
34BigThings · 2026
Redout 2
Redout 2
34BigThings · 2022
Redout: Space Assault
Redout: Space Assault
34BigThings · 2021
Guardians of Earth: Hera's Journey
Guardians of Earth: Hera's Journey
34BigThings · 2024

Let's work together

Open to contracts, outsourcing and long-term collaborations.
Remote-friendly · European timezone.